Dreadnought (focus on strong mechanized units weak magic) Theocrat (uncorruptible units resurrection spells) Necromancer (depending on the opposition weak or strong units) Rogue (weak combat units good economy spells focusing on deception) Druid (summons all manners of wildlife great mobility on strategic map) Sorcerer (units excel with ranged magical abilities strong magic spells) Warlord (units excel in melee weak magic spells) After the change was enacted orcs (and every other playable race) could be played with any cultural background much like humans were treated in these aspects in the past.ĭifferent cultures were visualized in the game via classes: An example would be that orcs were always presented as barbarians fond of looting and fighting in melee. What were those changes? In a nutshell the dissolution of a widely accepted concept regarding the culture of a Fantasy/Sci-fi race and the predisposition for good and evil acts however the morality aspect shouldn´t be the focus of this thread. In a few weeks Age of Wonders 4 (Fantasy strategy video game) will be released and this got me wondering, if it would be possible to enact the same changes that this gaming series went through in AoW3 (and it´s sci-fi sibling Planetfall) for a tabletop miniature game.
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